Game-based experiential learning programs that teach 21st Century Skills.
21st Century Skills = Employability Skills = Life Skills
LogicMills programs engage all ages and skill levels. We teach using experiential learning via games and fun activities. Each lesson develops a crucial skill using our IACE format.
K-12
Our K-12 programs foster 21st Century Skills in students. These programs build up skills that help students learn to learn. Research involving thousands of participants has repeatedly shown that LogicMills programs improve grades in all subject areas. The skills we teach are life skills that go beyond the classroom and remain relevant throughout the student’s academic life and professional career.
Teachers
Our teacher professional development programs equip teachers with skills and detailed lessons for inspiring students. We teach teachers to boost student engagement and knowledge retention. Programs focus on practical, immediately useful curriculum content and game activities.
Executive Education
Our executive education courses and workshops focus on employability skills. Participants acquire skills in effective communication, leadership, and effective decision making. LogicMills is committed to supporting life long learning. These skills help participants remain competitive in their professional environments.


Experiential Learning
To learn skills we must practice them. Our mantra: In the doing is the learning.
Take swimming: can you learn to swim through reading a lengthy textbook? Through watching an in depth video tutorial? No. You must get in the water and swim!
Know That VS. Know How
Know that is used for facts.
“I know that 2+2=4.”
“I know that kangaroos are marsupials.”
Know how is used for skills.
“I know how to speak a language.”
“I know how to swim.”
Skills are based on Know how not Know that. A Skill is Know how elevated to the level of excellence in performance. When you really know how, you’re skilled!
The 7 C’s of 21st Century Learning
- Collaboration
- Communication
- Creativity
- Critical Thinking
- Character
- Citizenship
- Computational Thinking
Forbes list of Employability Skills
- Communication Skills
- Analytical / Research Skills
- Flexibility / Adaptability
- Time Management Abilities
- Willingness to Learn
- Taking Initiative
- Leadership / Management Skills
- Planning / Organizing
- Problem Solving / Reasoning / Creativity
- Team Player
- Handling Pressure Well
- Dedication / Hard-working
- Dependable / Responsible
- Loyalty
- Positive Attitude
- Self-Confidence
- Self-Motivated / Self-Supervisory
- Interpersonal Skills
University of Kent Employability Skills
- Communication
- Decision-making
- Leadership
- Persuading, Influencing and Negotiating
- Problem Solving and Analytical Skills
- Team-working
- Time Management
- IT/Numeracy
- Commercial Awareness
Forbes Employability Skills | SQ | CQ | GQ |
---|---|---|---|
Communication Skills | • | • | • |
Analytical / Research Skills | • | • | |
Flexibility / Adaptability | • | • | • |
Time Management Abilities | • | • | |
Willingness to Learn | • | • | • |
Taking Initiative | • | • | • |
Leadership / Management Skills | • | • | |
Planning / Organizing | • | • | • |
Problem Solving / Reasoning / Creativity | • | • | • |
Team Player | • | • | |
Handling Pressure Well | • | • | • |
Dedication / Hard-working | • | • | • |
Dependable / Responsible | • | ||
Loyalty | • | ||
Positive Attitude | • | • | • |
Self-Confidence | • | • | • |
Self-Motivated / Self-Supervisory | • | • | • |
Interpersonal Skills | • | • |


All LogicMills lessons follow the I-ACE format. Every lesson moves through an abstract point, to concrete practice, to reflective understanding of the skill practiced, and then finally to real-life applications.
The bulk of any lesson is the Activity portion. Playing practices and develops the targeted skill.
The most important section is the Extension, where the learner bridges the gap between abstract concept and real life application, whether that be in school, with family, or at work.
LogicMills lessons are designed to build skills systematically, in proper sequence, one skill following upon and building atop another. Curriculum progressions are constructed in spirals so that each lesson uses previous lessons to develop more complex and difficult skills. We use a blended approach of physical games and online resources. Physical games and activities ground hands-on experiences and promote social development; and online resources allow easy access and distribution. Our deep reservoir of educational resources include games, teacher guides, video tutorials, worksheets, slideshows, and textbooks. Because LogicMills resources do not assume advanced technology in the classroom, they are suitable for any audience. And, when technology is present, our lessons take advantage of it, realizing the full potential of technology-enabled learning environments. LogicMills resources are invaluable tools in any teacher’s toolbox.
